![]() When this happens, the staff becomes a rare magic item that isn’t cursed with the alternate properties below. If the staff is banished or dispelled, you can feel a great sense of relief wash over the staff as its trapped spirit is allowed to depart at last. You remain cursed until targeted by the “remove curse" spell or until either a "banishment" or "dispel magic" spell of 5th-level or higher is cast on the staff. An “identify" spell reveals the staff has a spirit bound to it, but not the fact that it’s cursed. While cursed, your walking speed is reduced by 5 feet, and you can feel a sense of sadness from the magically embedded snail in the staff. Additionally, officially published adventures are relatively thin. There may be something established on a per forum basis on Enworld or WOTC's home brew section, however WOTC has not put anything out. As long as you remain cursed, you are unwilling to part with the staff, keeping it within reach at all times. 1 Answer Sorted by: 10 There is no formalized series of encounters by which you can test home brewed content at that time. □□□□□. This staff is cursed, and becoming attuned to it extends the curse to you. This property can’t be used again until the next dawn. □□□□. While holding the staff, you can use an action to cast the slow spell from it, using your spell save DC. □□□□□□□ □□□□□□. The first creature you hit with an attack with this staff on each of your turns has its walking speed reduced by 10 feet until the start of your next turn. When found, this staff is an uncommon magic item with the following properties. The staff can be used as a magical quarterstaff. While holding it, the wood by the shell softens and turns into the body of a large snail, which aimlessly looks around as if to take in its surroundings. This wooden crook has a large snail shell at its top. Not every healer has to be a combination or multi-class, sometimes just the choices of Background, Skills, and choice of subclass make the best healer.Staff of the Snail Staff, uncommon or rare (requires attunement by a spellcaster) Others are even able to augment pre-existing healing abilities with a choice of the subclass to make them even more useful. Some sub-classes can provide healing through their spell lists, while others can do so through their unique abilities, like reading scrolls. The best healers are also able to contribute to combat situations when healing isn't required, and a subclass is one way to compensate for the lack of DPS skills or vice-versa. Being able to heal one’s allies is a necessity, and every party needs a healer. Updated on March 15th, 2023, by Kristy Ambrose There is a lot that goes into being an effective healer in D&D, and choosing a class is only the start of a much longer journey. The real question is whether the character is the main healer, a support healer, or only intended to throw an off-heal in times of trouble. Secondly, the ability to help deal with negative status is a hallmark of many healers, while the final responsibility of healers tends to be their ability to raise a fallen ally from the dead. The first is basic healing potential and the ability to help stabilize others when their HP reaches zero, preventing their deaths. When playing a healer, there are three core elements of support that a character needs to worry about. RELATED: Dungeons & Dragons: Most Misunderstood Rules While there is a wide range of subclasses in D&D, there are many that provide characters with additional or improved healing capabilities. ![]() These subclasses can give two characters of the very same class distinctions that provide them with their own flavor, as well as differing utility and abilities in a party. Each class in Dungeons & Dragons has numerous unique subclasses that players can utilize.
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